Firemaking

Introduction
In Runescape, firemaking is used to light several items. Most important are the logs. Lighting logs will create a fire on which you can cook your food. For firemaking you will need either a tinderbox which looks like this: Or having started barbarian training, any strung bow, which looks like this: The Forge Regent and the Pyrelord familiars from the Summoning skill can also act as a tinderbox. You can buy a tinderbox from any general store. You can use it to light logs, lanterns, candles and more. You do this by using the tinderbox on them. Bows can be bought from ranging shops or player made using the fletching skill. You can use them to light logs. You do this by using the bow with the log. The higher your firemaking level, the higher your chance to succeed. The best way to train firemaking is by burning logs. To get these you will need to cut trees and therefore firemaking is closely related to woodcutting. In the different sections in this guide you can find information on how to light each type of item and some information on the exp rewards.
 * [[image:img2/beginner_lumbridge_advisor.gif caption="Beginner Lumbridge Advisor"]] || If you’re new to Firemaking, you may want to pay a visit to Roddeck the Advisor. He is located east of the Lumbridge General Store and will teach you about the different log types that you can burn. You can get a free Bronze hatchet from Bob’s Brilliant Axes and a Tinderbox from the Lumbridge General Store. ||

Logs
There are a few ways to light a log, with a tinderbox or with a bow. To use a bow you have to undertake Barbarian Training (the xp earned is the same either way). 1. You can drop the logs on the ground, right click them and then choose the "light logs" option in the menu that pops up. 2. You can click on your tinderbox and then click on the log in your inventory. You will automatically drop the log and light it. 3. You can also choose to drop the log and then use your tinderbox on the log (this method isn't the fastest but maybe you prefer it). 4. You can click on your log and then click on the bow in your inventory. You will automatically drop the log and light it. After lighting a fire, your character will move off the fire. The default direction is towards the west, unless that way is blocked. 
 * Picture || Name of Log || Level to cut || Cutting Experience || Level to Burn (tinderbox) || Level to Burn (bow) || Lighting Experience ||
 * [[image:img2/fire_normal.gif width="33" height="28" caption="pic"]] || Normal Logs || 1 || 25 || 1 || 21 || 40* ||
 * [[image:img2/fire_achey.gif width="33" height="28" caption="pic"]] || Achey Logs || 1 || 25 || 1 || 21 || 40 ||
 * [[image:img2/fire_oak.gif width="34" height="28" caption="pic"]] || Oak Logs || 15 || 37.5 || 15 || 35 || 60 ||
 * [[image:img2/fire_willow.gif width="34" height="28" caption="pic"]] || Willow Logs || 30 || 67.5 || 30 || 50 || 90 ||
 * [[image:img2/fire_teak.gif width="34" height="28" caption="pic"]] || Teak Logs || 35 || 85 || 35 || 55 || 105 ||
 * [[image:img2/fire_maple.gif width="34" height="28" caption="pic"]] || Maple Logs || 45 || 100 || 45 || 65 || 135 ||
 * [[image:img2/fire_mahogany.gif width="34" height="28" caption="pic"]] || Mahogany Logs || 50 || 125 || 50 || 70 || 157.5 ||
 * [[image:img2/fire_arctic_pine.gif width="32" height="26" caption="pic"]] || Arctic Pine Logs || 54 || 140.2 || 42 || 62 || 125 ||
 * [[image:img2/eucalyptus_logs.gif width="34" height="34" caption="pic"]] || Eucalyptus Logs || 58 || 165 || 58 || 78 || 193.5 ||
 * [[image:img2/fire_yew.gif width="34" height="28" caption="pic"]] || Yew Logs || 60 || 175 || 60 || 80 || 202.5 ||
 * [[image:img2/guides_magic_logs.gif width="40" height="40" caption="pic"]] || Magic Logs || 75 || 250 || 75 || 95 || 303.8 ||


 * An additional 10 exp is received when combining a normal log with a firelighter.

Pyre Ships
Pyre Ships are constructed to release the spirit of a Barbarian slain in battle, sending it to its final resting place. Making a pyre ship will help train crafting, firemaking and prayer. The knowledge of how to make a pyre ship is acquired during Barbarian Training. To make a pyre ship you will require a log, either a bow or a tinderbox, a woodcutting hatchet and some chewed bones. Chewed bones are obtained from mithril dragons within the ancient cavern. Make sure that you are using chewed bones and not mangled bones; both look identical, but if you use mangled bones a level 166 Barbarian Spirit will be released. Once you have all the required items in your inventory, simply click "construct pyre site" to craft the pyre ship and send the barbarian on its way. As a reward for setting the spirit free, it will leave an item behind for you, which if you are lucky, might even be the highly sought after dragon full helm. A prayer bonus is also given for releasing the spirit. The type of log you used will determine how many bones you can bury afterwards that will receive a 300% exp increase. When you bury a bone with the 300% boost a message will appear in your chat screen. The table below shows the skill requirements needed for making each type of pyre ship and how many bones get the exp boost.
 * Picture || Name of Log || Level to craft / light || Crafting Experience || Lighting Experience || Number of bones with extra exp ||
 * [[image:img2/fire_normal.gif width="33" height="28" caption="pic"]] || Normal Logs || 11 || 10 || 40 || 1 ||
 * [[image:img2/fire_achey.gif width="33" height="28" caption="pic"]] || Achey Logs || 11 || 10 || 40 || 1 ||
 * [[image:img2/fire_oak.gif width="34" height="28" caption="pic"]] || Oak Logs || 25 || 15 || 60 || 2 ||
 * [[image:img2/fire_willow.gif width="34" height="28" caption="pic"]] || Willow Logs || 40 || 22.5 || 90 || 2 ||
 * [[image:img2/fire_teak.gif width="34" height="28" caption="pic"]] || Teak Logs || 45 || 26.2 || 105 || 3 ||
 * [[image:img2/fire_arctic_pine.gif width="32" height="26" caption="pic"]] || Arctic Pine Logs || 52 || 31.2 || 125 || 3 ||
 * [[image:img2/fire_maple.gif width="34" height="28" caption="pic"]] || Maple Logs || 55 || 33.7 || 135 || 3 ||
 * [[image:img2/fire_mahogany.gif width="34" height="28" caption="pic"]] || Mahogany Logs || 60 || 39.3 || 157.5 || 4 ||
 * [[image:img2/eucalyptus_logs.gif width="34" height="34" caption="pic"]] || Eucalyptus Logs || 68 || 42.8 || 171.2 || 4 ||
 * [[image:img2/fire_yew.gif width="34" height="28" caption="pic"]] || Yew Logs || 70 || 50.6 || 202.5 || 4 ||
 * [[image:img2/guides_magic_logs.gif width="40" height="40" caption="pic"]] || Magic Logs || 85 || 75.9 || 303.75 || 5 ||

Pyre Logs
Pyre logs are needed to get fine cloth for splitbark armour. This armour is meant for mages. To make pyre logs you need to have completed the Shades of Mort'ton quest. You will need to buy some olive oil from Razmires' general store. Then you need to use the olive oil with the holy flame in the temple, which you built during the Shades of Mort'ton quest, to make some sacred oil. Sacred oil is needed to make pyre logs. The following amount of doses are needed to turn normal logs into pyre logs.
 * Name of Log || Amount of oil ||
 * Normal and Oak || 2 ||
 * Willow, Teak, Arctic, Maple and Mahogany || 3 ||
 * Eucalyptus, Yew and Magic || 4 ||

Pyre logs are used to burn shade remains on funeral pyres. When you do this there is a chance you will get a key. These keys are needed to get deeper into the Shade Tombs, where you can acquire loot and (possibly) fine cloth. More information on this can be found in the splitbark armour guide.
 * Picture || Name of Log || Level to Burn || Experience ||
 * [[image:img2/fire_pyrelogs.gif width="34" height="28" caption="pic"]] || Normal Pyre Logs || 5 || 50 ||
 * [[image:img2/fire_pyrelogsoak.gif width="34" height="28" caption="pic"]] || Oak Pyre Logs || 20 || 70 ||
 * [[image:img2/fire_pyrelogswillow.gif width="34" height="28" caption="pic"]] || Willow Pyre Logs || 35 || 100 ||
 * [[image:img2/fire_pyrelogsteak.gif width="34" height="28" caption="pic"]] || Teak Pyre Logs || 40 || 120 ||
 * [[image:img2/fire_pyrelogsarctic.gif width="32" height="26" caption="pic"]] || Arctic Pyre Logs || 47 || 158 ||
 * [[image:img2/fire_pyrelogsmaple.gif width="34" height="28" caption="pic"]] || Maple Pyre Logs || 50 || 175 ||
 * [[image:img2/fire_pyrelogsmahogany.gif width="34" height="28" caption="pic"]] || Mahogany Pyre Logs || 55 || 210 ||
 * [[image:img2/pyre_eucalyptus_logs.gif width="34" height="34" caption="pic"]] || Eucalyptus Pyre Logs || 63 || 246 ||
 * [[image:img2/fire_pyrelogsyew.gif width="34" height="28" caption="pic"]] || Yew Pyre Logs || 65 || 255 ||
 * [[image:img2/Magic_pyre_logs%20%282%29.gif caption="Magic Pyre Logs (2)"]] || Magic Pyre Logs || 80 || 404.5 ||


 * Lighting the Holy Fire Altar in the temple gives 100 xp.
 * Adding sacred oil to any logs gives 10 xp.

Lights
You can also light things other than logs, like lanterns and candles. **No firemaking experience is earned for lighting these items.** Lights are required to save your life in the Lumbridge Swamp Cave (located in Lumbridge Swamp), in Mos Le'Harmless Caves (on Mos Le'Harmless island), in the Contact! quest dungeon, and so on. In the dark, you will be attacked by swarms, unable to escape, and many an adventurer has died this way. A nasty part of this situation is that **lower level lights can go out**. The very worst is a simple candle, because many players fail relighting it multiple times until they die. Candles can be extinguished by gusts of cave wind, and can ignite hazardous cave gas with fatal results! Falling into water (such as failing an agility obstacle over water) may extinguish your light source. The worst lantern is the Candle lantern. If you fall with this in the Lumbridge Cave it will break. If you fall with the Oil lantern it will go out and you can relight it with a tinderbox. The Bullseye lantern, Mining helmet and Seer's headbands will never go out even if you fall. Note that all light sources are non-tradeable when lit. They can be extinguished by left clicking them. This means that the firemaking levels are **absolute requirements**. Level || Brightness ** (Candlepower) || Can go out? ||
 * Lighting Skill Requirements and Brightness ||
 * Picture || Name || Firemaking
 * [[image:img2/frmg_torch2.gif caption="Frmg Torch2"]] || Torch || 1 || Lowest || Yes ||
 * [[image:img2/frmg_candle2.gif caption="Frmg Candle2"]] || Candle || 1 || Lowest || Yes ||
 * [[image:img2/frmg_candle_black2.gif caption="Frmg Candle Black2"]] || Black Candle || 1 || Lowest || Yes ||
 * [[image:img2/SeersDiary_Headband_-1-.gif width="40" height="40" caption="pic"]] || Seer's headband 1 * || 1 || Lowest || No ||
 * [[image:img2/frmg_candle_lantern2.gif caption="Frmg Candle Lantern2"]] || Candle Lantern || 4 || Lowest || Yes if broken ||
 * [[image:img2/frmg_candle_lantern2.gif caption="Frmg Candle Lantern2"]] || Black Candle Lantern || 4 || Lowest || Yes if broken ||
 * [[image:img2/fire_oillamp.gif width="35" height="35" caption="pic"]] || Oil Lamp || 12 || Medium || Yes if broken ||
 * [[image:img2/frmg_oil_lantern2.gif caption="Frmg Oil Lantern2"]] || Oil Lantern || 26 || Medium || Yes if broken ||
 * [[image:img2/SeersDiary_Headband.gif width="40" height="40" caption="pic"]] || Seer's headband 2 * || 45 || Medium || No ||
 * [[image:img2/frmg_bullseye_lantern2.gif caption="Frmg Bullseye Lantern2"]] || Bullseye Lantern || 49 || Highest || No ||
 * [[image:img2/frmg_mining_helmet2.gif caption="Frmg Mining Helmet2"]] || Mining Helmet || 65 || Medium || No ||
 * [[image:img2/Seers_headband_3.gif width="40" height="40" caption="pic"]] || Seer's headband 3 * || 75 || Highest || No ||

Mining helmets are dropped by level 11 miners (located in the Lumbridge Cave). You can wear the mining helmet and save an inventory space. Once lit, **it won't go out**. The table below shows which items can be made of glass and used for your lanterns. For further details on making glass, refer to our Crafting Guide Note that you must talk to the candle seller outside Lumbridge Swamp Caves to "learn" how to make lamps and lanterns. > - Use a candle with your glass Candle Lantern. You can buy a lit candle from the seller in Lumbridge swamp. You can also buy an unlit one from the candle seller in Catherby and light it with a tinderbox. > - Lamp Oil is required to complete this lamp (see below). > - Use your glass Oil Lamp with an Oil Lantern frame smithed from one iron bar (lvl 26 smithing). > - Lamp Oil is required to complete this lantern (see below). > - Use your glass Lantern Lens with a Bullseye Lantern smithed from one steel bar (lvl 49 smithing). > - Lamp Oil is required to complete this lantern (see below).
 * Note that Seers' Headbands from the Seers' Village Tasks do not actually need lighting, but certain firemaking levels are required to earn them.
 * Note that all of the above light sources do NOT work for the Haunted Mine quest. You must use the glowing fungus.
 * **Brightness:** When exploring dark dungeons, you may notice that different light sources are brighter or darker. Each light source provides a certain amount of light. You can carry multiple light sources to make the cave brighter, up to a point (3 lower level or 1 medium plus 1 lower level will equal the brightest light).
 * Brightness ||
 * None || Lowest || Medium || Highest ||
 * [[image:img2/0candle.gif caption="No candle"]] || [[image:img2/1candle.gif caption="1 Candle"]] || [[image:img2/2candle.gif caption="2 Candles"]] || [[image:img2/3candle.gif caption="3 Candles"]] ||
 * Making Glass Lantern Parts:**
 * Glass Items ||
 * Pic || Name || Crafting Level || Crafting Exp ||
 * [[image:img2/lantern_candle.gif width="35" height="35" caption="Candle Lantern"]] || Candle Lantern || 4 || 19.5 ||
 * [[image:img2/oil_lamp.gif width="35" height="35" caption="Candle Lantern"]] || Oil Lamp || 12 || 25 ||
 * [[image:img2/lantern_lens.gif width="35" height="35" caption="Lantern Lens"]] || Lantern Lens || 49 || 55 ||
 * Making Lamps and Lanterns:**
 * **Candle Lantern**
 * **Oil Lamp**
 * **Oil Lantern**
 * **Bullseye Lantern**
 * Lamp Oil:** Get some Swamp tar (spawns in Lumbridge Swamp or Mort Myre Swamp). Use it with the 'Lamp Oil Still' on the table inside the Chemist's house in Rimmington (Not the Fractionalizing Still outside), or next to the Lamp stall in Dorgesh-Kaan. Then use your Oil Lamp, Oil Lantern or Bullseye Lantern with the still to collect your Lamp Oil. Oil refills are never needed.

Haunted Wood Torches

 * [[image:img2/fm_hauntedwoodtorch.gif width="43" height="150" caption="Haunted Wood Torch"]] || When travelling through Morytania you may pass through the Haunted Woods. In these woods you will find special Hollow trees whose bark possesses some helpful qualities. With level 47 firemaking, you can burn the bark on torches found within the woods, and restore 10 prayer points. To light a torch you must have a tinderbox along with the bark and click the torch to ignite. You gain 100 firemaking experience for every torch you light. ||

Dorgeshuun lightorbs
The city of Dorgesh-Kaan is kept alight by hundreds of magical lamps. These lamps often break and can be repaired (**52 Firemaking required**) in order to gain some firemaking experience. To repair these magical lamps you need make a Light orb. See the Crafting Guide for information on making these (level 87 crafting required to make, but they are tradeable when assembled). Once you have a Light orb, you will need to search around in the houses of Dorgesh-Kaan, until you find a broken light. Simply use the light orb with the broken light to repair it. You will gain 1000 firemaking experience for each broken light you repair. Additionally, 5000 extra firemaking experience will be gained if you manage to repair 100 lights.

Other items
Other items that are lit using the firemaking skill but earn no experience: > - used for slaying Harpie bug swarms. This lantern is not considered a light source, so don't try using it in a dark cave. > - used for roasting rabbit, chompy bird, jubbly bird and bird and beast meat obtained through Hunting. All of these, apart from rabbit, cannot be cooked on a regular fire or range. > - includes any burners available in player-owned houses. > - once you have unlocked a particular Hot Air Balloon route, the log you burn on every trip will not gain you any firemaking experience. See Balloon Transport. As well as the above items there are also some other items you can light for experience. Such as origami balloons which can be made using the crafting skill. Also you can light your regular logs in a fireplace within a player-owned house for double the normal exp.
 * **The Bug lantern**
 * **The iron spit (made at level 17 Smithing)**
 * **Home chapel burners**
 * **Logs used during Hot Air Balloon rides**
 * Picture || Name || Level to light ||
 * [[image:img2/buglantern.png width="35" height="35" caption="bug lantern"]] || Bug Lantern || 33 ||
 * [[image:img2/iron_spit.gif width="35" height="35" caption="iron spit"]] || Iron spit || 20 ||
 * [[image:img2/constr_chapel_marble_burners.gif width="30" height="34" caption="POH Burners"]] || Home Chapel Burners || 30 ||
 * Picture || Name || Level to light || Exp. ||
 * [[image:img2/constr_parlour_marble_fireplace.gif width="30" height="34" caption="fireplace"]] || POH Fireplaces || 1 || 80 ||
 * [[image:img2/balloon_plain.gif width="35" height="35" caption="origami"]] || Origami Balloons || 20 || 20 ||

Hot Air Balloon Transport
After completing the An Enlightened Journey quest you can use Auguste's balloon transport system to take you to various locations across RuneScape. Details can be found in the Getting Around Guide Before you can use the easy option to quickly travel you must first unlock each route the same way as you did in the quest with a different type of logs for each (if you fail a route you will lose all your logs from that trip even if you didn't use them!). You gain 2,000 firemaking xp for each route unlocked. After you unlock a route you can use it by only paying 1 of the required logs. __Note:__ You do not gain any firemaking experience for the logs used to make a trip after the route is unlocked.
 * Destination || Cost to Unlock || Cost to Travel after Unlocked || Level Req. ||
 * Entrana || - || 1 Log || 20 ||
 * Taverly || 10 Logs (unlocked in quest) || 1 Log || 20 ||
 * Crafting Guild || 10 Oak || 1 Oak || 30 ||
 * Varrock || 10 Willow || 1 Willow || 40 ||
 * Castle Wars || 10 Yew || 1 Yew || 50 ||
 * The Grand Tree || 3 Magic || 1 Magic || 60 ||

Beacon Lighting
After completing the All Fired Up quest it will unlock the Beacon Network Activity. For a more in depth strategy of this Activity please see Beacon Network Activity Guide. The experience which can be gained for lighting each beacon is listed in the table. Rewards from this game which assist firemaking training are listed in the Skill Aids section.
 * Beacon Location || Requirement to light || Experience for lighting ||
 * River Salve || 43 Firemaking || 216.2 ||
 * Rag and Bone Man || 43 Firemaking || 235.8 ||
 * North of the Jolly Boar || 48 Firemaking || 193.8 ||
 * North of Varrock Palace || 53 Firemaking || 178.5 ||
 * North of the Grand Exchange || 59 Firemaking || 194.3 ||
 * Edgeville || 62 Firemaking || 86.7 ||
 * Black Knights' Fortress || 68 Firemaking and a member of the prayer guild. || 224.4 ||
 * Goblin Village || 72 Firemaking and completed Land of the Goblins. || 194.8 ||
 * Burthope || 76 Firemaking and 56 Smithing || 195.3 ||
 * East of Death Plateau || 79 Firemaking 42 Construction || 249.9 ||
 * East of Trollheim || 83 Firemaking 64 Agility || 201 ||
 * East of God Wars Dungeon || 87 Firemaking 60 Crafting || 255 ||
 * North of the small temple in the Wilderness || 89 Firemaking with either 70 Smithing OR 59 Construction || 198.9 ||
 * Frozen Waste Plateau || 92 Firemaking || 147.9 ||

On top of the additional experience for lighting each beacon, a bonus amount of experience will also be granted for lighting beacons in a row. The experience for this is:
 * Number of Beacons Alight || Bonus experience ||
 * 1 || 608.4 ||
 * 2 || 1622.4 ||
 * 3 || 1987.4 ||
 * 4 || 2149.6 ||
 * 5 || 2149.6 ||
 * 6 || 2514.6 ||
 * 7 || 2555.2 ||
 * 8 || 2758 ||
 * 9 || 2839.1 ||
 * 10 || 3041.9 ||
 * 11 || 3123 ||
 * 12 || 3244.7 ||
 * 13 || 3366.4 ||
 * 14 || 4867.1 ||

Skill Aids
There are a few items which help boost your firemaking. For example, lighting beacons from the Beacon Network Activity offers you rewards which provide an experience boost while firemaking. Summoning offers three familiars to aid you while training firemaking, but none of them will allow you to burn logs higher than your actual level. Right-click "Fireball" flames hit up to 6 enemies for up to 50 damage each Chance of hitting 50 extra damage each time Invisible Mining boost +10 Teleport to Lava Maze || In addition, for players who are familiar with the Barbarian Assault Activity, there is an option that can double the experience gained from igniting logs. Players that have obtained a Penance horn can set the switch in the wave's waiting rooms to 'XP' and the Penance horn will charge up as the player makes progress through the waves. You can obtain an uncharged Penance Horn for free by talking to Commander Connad in the Barbarian Assault Lobby. The Penance horn works similarly to the Morphic tools from the Stealing Creation Activity. The Penance horn bonus will not be applied if you are firemaking with a familiar instead of a tinderbox. As a player firemakes logs, the horn will gradually lose charge. When the horn is out of charges, it will have to be recharged before it can continue doubling the XP gained from the laps. Players who have achieved Mastery in at least one role in Barbarian Assault can buy the Master Penance Horn. Its charges degrade slower than the Penance Horn, therefore making it lasting longer.
 * Firemaking Boosters ||
 * Pic || Name || Boost || Information ||
 * [[image:img2/ring_of_fire.gif width="40" height="40" caption="Ring of Fire"]] || Ring of Fire || 2% xp boost || Reward for lighting **6 beacons** in the Beacon Network Activity. Can wear with Flame Gloves for a total 5% boost. ||
 * [[image:img2/flame_gloves.gif width="40" height="40" caption="Flame Gloves"]] || Flame Gloves || 2% xp boost || Reward for lighting **10 beacons** in the Beacon Network Activity. Can wear with a Ring of Fire for a total 5% boost. ||
 * [[image:img2/inferno_adze.gif width="40" height="40" caption="Inferno Adze "]] || Inferno Adze || 33% of logs cut burst into flames || Reward for lighting all **14 beacons** in the Beacon Network Activity. Logs burned while cutting will give normal firemaking and woodcutting experience. It is comparable in speed and efficiency to a dragon hatchet. Can wear with gloves and ring for additional bonus experience. Can also function as a pickaxe. ||
 * [[image:img2/cooking_spiceystew.gif width="32" height="24" caption="Spicy stew"]] || Spicy stew || -6 to +6 to level (random) || Can be made by the player using Orange spice while making a Spicy stew. ||
 * Firemaking Familiars ||
 * Summon Level || Pic || Familiar || Abilities ||
 * 46 || [[image:img2/pouch_pyrelord.png width="40" height="40" caption="Pyrelord"]] || Pyrelord || Fights (level 70) Strength
 * Invisible Firemaking boost +3**
 * Acts as tinderbox, +10xp bonus** ||
 * 76 || [[image:img2/pouch_forge_regent.gif width="40" height="40" caption="Forge Regent"]] || Forge Regent || Fights (level 133) Ranged
 * Acts as tinderbox, +10xp bonus** ||
 * 83 || [[image:img2/pouch_lava_titan.png width="40" height="40" caption="Lava Titan"]] || Lava Titan || Fights (level 148) Strength
 * Invisible Firemaking boost +10**

Training and Tips
This guide is based on averages. Some people have better luck with higher level logs than others. So, if you seem to be burning well, try another type of log.
 * Levels || Locations or Logs ||
 * 1-25 || Normal logs are your only option until level 15. The best place to get normal logs is the Lumbridge forest. You can cut, drop, burn, and repeat. ||
 * 25-40 || Oak logs will be the next wood you get to burn. One of the best places to cut oak logs to burn is east of the Draynor bank. There are only four trees there, but since each tree gives multiple logs, it will turn out easier. ||
 * 40-50 || Now, you can try your luck on willow logs. An excellent place is south of Rimmington. There are ten trees ready to be cut. You may choose to carry on with willows until lvl 70 as they are the most cost effective. This is recommendable for F2P. However if you have completed the Tai Bwo Wannai Trio quest you may want to pay 100 trading sticks to access the teak trees in their grove which have a cut/burn rate similar to willows. ||
 * 50-70 || Now, you can burn maple logs. Members can access an abundance of maple trees north of seers on the road heading to the Fremennik cities. At 55, if you have completed the Tai Bwo Wannai Trio quest you may want to pay 100 trading sticks to access the mahogany trees in their grove ||
 * 70-99 || If you have a large amount of money, Yew trees are the fastest exp past 70. However, they are very costly. If you don't have very much money, stick to maple trees or mahogany trees. ||


 * Note:** Since you can fail lighting all logs, the levels we suggest you start at when training are higher than the actual requirements for burning the log type. To make your training as good and fast as possible, we suggest you don't start on a new log until you're at least 5 levels above the required level.

Cape of Achievement
Once you have mastered the skill and reached level 99 you may want to buy yourself a Firemaking Cape from Ignatius Vulcan in the forest south of Seers Village. Refer to the Achievement Capes guide for more details.